2015-02-16 13 views

cevap

34

olduğunu. Circular reveal, 2.3 cihazlarla uyumludur.

Umut sizin için yardımcı olur!

+1

Bunu Etkinlik geçişinde kullanmak mümkün müdür? – JayVDiyk

+3

Ancak, minSDK 15 – Sudhasri

+2

'un kütüphaneye uzun süre bakılmaması gerektiğini bildiriyor –

-2

cihazlar. İşte senin için bir kütüphane Animator.java

package android.animation; 

import java.util.ArrayList; 

public abstract class Animator implements Cloneable { 

/** 
* The set of listeners to be sent events through the life of an animation. 
*/ 
ArrayList<AnimatorListener> mListeners = null; 

/** 
* The set of listeners to be sent pause/resume events through the life 
* of an animation. 
*/ 
ArrayList<AnimatorPauseListener> mPauseListeners = null; 

/** 
* Whether this animator is currently in a paused state. 
*/ 
boolean mPaused = false; 

/** 
* Starts this animation. If the animation has a nonzero startDelay, the animation will start 
* running after that delay elapses. A non-delayed animation will have its initial 
* value(s) set immediately, followed by calls to 
* {@link AnimatorListener#onAnimationStart(Animator)} for any listeners of this animator. 
* 
* <p>The animation started by calling this method will be run on the thread that called 
* this method. This thread should have a Looper on it (a runtime exception will be thrown if 
* this is not the case). Also, if the animation will animate 
* properties of objects in the view hierarchy, then the calling thread should be the UI 
* thread for that view hierarchy.</p> 
* 
*/ 
public void start() { 
} 

/** 
* Cancels the animation. Unlike {@link #end()}, <code>cancel()</code> causes the animation to 
* stop in its tracks, sending an 
* {@link android.animation.Animator.AnimatorListener#onAnimationCancel(Animator)} to 
* its listeners, followed by an 
* {@link android.animation.Animator.AnimatorListener#onAnimationEnd(Animator)} message. 
* 
* <p>This method must be called on the thread that is running the animation.</p> 
*/ 
public void cancel() { 
} 

/** 
* Ends the animation. This causes the animation to assign the end value of the property being 
* animated, then calling the 
* {@link android.animation.Animator.AnimatorListener#onAnimationEnd(Animator)} method on 
* its listeners. 
* 
* <p>This method must be called on the thread that is running the animation.</p> 
*/ 
public void end() { 
} 

/** 
* Pauses a running animation. This method should only be called on the same thread on 
* which the animation was started. If the animation has not yet been {@link 
* #isStarted() started} or has since ended, then the call is ignored. Paused 
* animations can be resumed by calling {@link #resume()}. 
* 
* @see #resume() 
* @see #isPaused() 
* @see AnimatorPauseListener 
*/ 
public void pause() { 
    if (isStarted() && !mPaused) { 
     mPaused = true; 
     if (mPauseListeners != null) { 
      ArrayList<AnimatorPauseListener> tmpListeners = 
        (ArrayList<AnimatorPauseListener>) mPauseListeners.clone(); 
      int numListeners = tmpListeners.size(); 
      for (int i = 0; i < numListeners; ++i) { 
       tmpListeners.get(i).onAnimationPause(this); 
      } 
     } 
    } 
} 

/** 
* Resumes a paused animation, causing the animator to pick up where it left off 
* when it was paused. This method should only be called on the same thread on 
* which the animation was started. Calls to resume() on an animator that is 
* not currently paused will be ignored. 
* 
* @see #pause() 
* @see #isPaused() 
* @see AnimatorPauseListener 
*/ 
public void resume() { 
    if (mPaused) { 
     mPaused = false; 
     if (mPauseListeners != null) { 
      ArrayList<AnimatorPauseListener> tmpListeners = 
        (ArrayList<AnimatorPauseListener>) mPauseListeners.clone(); 
      int numListeners = tmpListeners.size(); 
      for (int i = 0; i < numListeners; ++i) { 
       tmpListeners.get(i).onAnimationResume(this); 
      } 
     } 
    } 
} 

/** 
* Returns whether this animator is currently in a paused state. 
* 
* @return True if the animator is currently paused, false otherwise. 
* 
* @see #pause() 
* @see #resume() 
*/ 
public boolean isPaused() { 
    return mPaused; 
} 

/** 
* The amount of time, in milliseconds, to delay processing the animation 
* after {@link #start()} is called. 
* 
* @return the number of milliseconds to delay running the animation 
*/ 
public abstract long getStartDelay(); 

/** 
* The amount of time, in milliseconds, to delay processing the animation 
* after {@link #start()} is called. 

* @param startDelay The amount of the delay, in milliseconds 
*/ 
public abstract void setStartDelay(long startDelay); 

/** 
* Sets the duration of the animation. 
* 
* @param duration The length of the animation, in milliseconds. 
*/ 
public abstract Animator setDuration(long duration); 

/** 
* Gets the duration of the animation. 
* 
* @return The length of the animation, in milliseconds. 
*/ 
public abstract long getDuration(); 

/** 
* The time interpolator used in calculating the elapsed fraction of the 
* animation. The interpolator determines whether the animation runs with 
* linear or non-linear motion, such as acceleration and deceleration. The 
* default value is {@link android.view.animation.AccelerateDecelerateInterpolator}. 
* 
* @param value the interpolator to be used by this animation 
*/ 
public abstract void setInterpolator(TimeInterpolator value); 

/** 
* Returns the timing interpolator that this animation uses. 
* 
* @return The timing interpolator for this animation. 
*/ 
public TimeInterpolator getInterpolator() { 
    return null; 
} 

/** 
* Returns whether this Animator is currently running (having been started and gone past any 
* initial startDelay period and not yet ended). 
* 
* @return Whether the Animator is running. 
*/ 
public abstract boolean isRunning(); 

/** 
* Returns whether this Animator has been started and not yet ended. This state is a superset 
* of the state of {@link #isRunning()}, because an Animator with a nonzero 
* {@link #getStartDelay() startDelay} will return true for {@link #isStarted()} during the 
* delay phase, whereas {@link #isRunning()} will return true only after the delay phase 
* is complete. 
* 
* @return Whether the Animator has been started and not yet ended. 
*/ 
public boolean isStarted() { 
    // Default method returns value for isRunning(). Subclasses should override to return a 
    // real value. 
    return isRunning(); 
} 

/** 
* Adds a listener to the set of listeners that are sent events through the life of an 
* animation, such as start, repeat, and end. 
* 
* @param listener the listener to be added to the current set of listeners for this animation. 
*/ 
public void addListener(AnimatorListener listener) { 
    if (mListeners == null) { 
     mListeners = new ArrayList<AnimatorListener>(); 
    } 
    mListeners.add(listener); 
} 

/** 
* Removes a listener from the set listening to this animation. 
* 
* @param listener the listener to be removed from the current set of listeners for this 
*     animation. 
*/ 
public void removeListener(AnimatorListener listener) { 
    if (mListeners == null) { 
     return; 
    } 
    mListeners.remove(listener); 
    if (mListeners.size() == 0) { 
     mListeners = null; 
    } 
} 

/** 
* Gets the set of {@link android.animation.Animator.AnimatorListener} objects that are currently 
* listening for events on this <code>Animator</code> object. 
* 
* @return ArrayList<AnimatorListener> The set of listeners. 
*/ 
public ArrayList<AnimatorListener> getListeners() { 
    return mListeners; 
} 

/** 
* Adds a pause listener to this animator. 
* 
* @param listener the listener to be added to the current set of pause listeners 
* for this animation. 
*/ 
public void addPauseListener(AnimatorPauseListener listener) { 
    if (mPauseListeners == null) { 
     mPauseListeners = new ArrayList<AnimatorPauseListener>(); 
    } 
    mPauseListeners.add(listener); 
} 

/** 
* Removes a pause listener from the set listening to this animation. 
* 
* @param listener the listener to be removed from the current set of pause 
* listeners for this animation. 
*/ 
public void removePauseListener(AnimatorPauseListener listener) { 
    if (mPauseListeners == null) { 
     return; 
    } 
    mPauseListeners.remove(listener); 
    if (mPauseListeners.size() == 0) { 
     mPauseListeners = null; 
    } 
} 

/** 
* Removes all {@link #addListener(android.animation.Animator.AnimatorListener) listeners} 
* and {@link #addPauseListener(android.animation.Animator.AnimatorPauseListener) 
* pauseListeners} from this object. 
*/ 
public void removeAllListeners() { 
    if (mListeners != null) { 
     mListeners.clear(); 
     mListeners = null; 
    } 
    if (mPauseListeners != null) { 
     mPauseListeners.clear(); 
     mPauseListeners = null; 
    } 
} 

@Override 
public Animator clone() { 
    try { 
     final Animator anim = (Animator) super.clone(); 
     if (mListeners != null) { 
      ArrayList<AnimatorListener> oldListeners = mListeners; 
      anim.mListeners = new ArrayList<AnimatorListener>(); 
      int numListeners = oldListeners.size(); 
      for (int i = 0; i < numListeners; ++i) { 
       anim.mListeners.add(oldListeners.get(i)); 
      } 
     } 
     if (mPauseListeners != null) { 
      ArrayList<AnimatorPauseListener> oldListeners = mPauseListeners; 
      anim.mPauseListeners = new ArrayList<AnimatorPauseListener>(); 
      int numListeners = oldListeners.size(); 
      for (int i = 0; i < numListeners; ++i) { 
       anim.mPauseListeners.add(oldListeners.get(i)); 
      } 
     } 
     return anim; 
    } catch (CloneNotSupportedException e) { 
     throw new AssertionError(); 
    } 
} 

/** 
* This method tells the object to use appropriate information to extract 
* starting values for the animation. For example, a AnimatorSet object will pass 
* this call to its child objects to tell them to set up the values. A 
* ObjectAnimator object will use the information it has about its target object 
* and PropertyValuesHolder objects to get the start values for its properties. 
* A ValueAnimator object will ignore the request since it does not have enough 
* information (such as a target object) to gather these values. 
*/ 
public void setupStartValues() { 
} 

/** 
* This method tells the object to use appropriate information to extract 
* ending values for the animation. For example, a AnimatorSet object will pass 
* this call to its child objects to tell them to set up the values. A 
* ObjectAnimator object will use the information it has about its target object 
* and PropertyValuesHolder objects to get the start values for its properties. 
* A ValueAnimator object will ignore the request since it does not have enough 
* information (such as a target object) to gather these values. 
*/ 
public void setupEndValues() { 
} 

/** 
* Sets the target object whose property will be animated by this animation. Not all subclasses 
* operate on target objects (for example, {@link ValueAnimator}, but this method 
* is on the superclass for the convenience of dealing generically with those subclasses 
* that do handle targets. 
* 
* @param target The object being animated 
*/ 
public void setTarget(Object target) { 
} 

// Hide reverse() and canReverse() for now since reverse() only work for simple 
// cases, like we don't support sequential, neither startDelay. 
// TODO: make reverse() works for all the Animators. 
/** 
* @hide 
*/ 
public boolean canReverse() { 
    return false; 
} 

/** 
* @hide 
*/ 
public void reverse() { 
    throw new IllegalStateException("Reverse is not supported"); 
} 

/** 
* <p>An animation listener receives notifications from an animation. 
* Notifications indicate animation related events, such as the end or the 
* repetition of the animation.</p> 
*/ 
public static interface AnimatorListener { 
    /** 
    * <p>Notifies the start of the animation.</p> 
    * 
    * @param animation The started animation. 
    */ 
    void onAnimationStart(Animator animation); 

    /** 
    * <p>Notifies the end of the animation. This callback is not invoked 
    * for animations with repeat count set to INFINITE.</p> 
    * 
    * @param animation The animation which reached its end. 
    */ 
    void onAnimationEnd(Animator animation); 

    /** 
    * <p>Notifies the cancellation of the animation. This callback is not invoked 
    * for animations with repeat count set to INFINITE.</p> 
    * 
    * @param animation The animation which was canceled. 
    */ 
    void onAnimationCancel(Animator animation); 

    /** 
    * <p>Notifies the repetition of the animation.</p> 
    * 
    * @param animation The animation which was repeated. 
    */ 
    void onAnimationRepeat(Animator animation); 
} 

/** 
* A pause listener receives notifications from an animation when the 
* animation is {@link #pause() paused} or {@link #resume() resumed}. 
* 
* @see #addPauseListener(AnimatorPauseListener) 
*/ 
public static interface AnimatorPauseListener { 
    /** 
    * <p>Notifies that the animation was paused.</p> 
    * 
    * @param animation The animaton being paused. 
    * @see #pause() 
    */ 
    void onAnimationPause(Animator animation); 

    /** 
    * <p>Notifies that the animation was resumed, after being 
    * previously paused.</p> 
    * 
    * @param animation The animation being resumed. 
    * @see #resume() 
    */ 
    void onAnimationResume(Animator animation); 
} 

/** 
* <p>Whether or not the Animator is allowed to run asynchronously off of 
* the UI thread. This is a hint that informs the Animator that it is 
* OK to run the animation off-thread, however the Animator may decide 
* that it must run the animation on the UI thread anyway. 
* 
* <p>Regardless of whether or not the animation runs asynchronously, all 
* listener callbacks will be called on the UI thread.</p> 
* 
* <p>To be able to use this hint the following must be true:</p> 
* <ol> 
* <li>The animator is immutable while {@link #isStarted()} is true. Requests 
* to change duration, delay, etc... may be ignored.</li> 
* <li>Lifecycle callback events may be asynchronous. Events such as 
* {@link Animator.AnimatorListener#onAnimationEnd(Animator)} or 
* {@link Animator.AnimatorListener#onAnimationRepeat(Animator)} may end up delayed 
* as they must be posted back to the UI thread, and any actions performed 
* by those callbacks (such as starting new animations) will not happen 
* in the same frame.</li> 
* <li>State change requests ({@link #cancel()}, {@link #end()}, {@link #reverse()}, etc...) 
* may be asynchronous. It is guaranteed that all state changes that are 
* performed on the UI thread in the same frame will be applied as a single 
* atomic update, however that frame may be the current frame, 
* the next frame, or some future frame. This will also impact the observed 
* state of the Animator. For example, {@link #isStarted()} may still return true 
* after a call to {@link #end()}. Using the lifecycle callbacks is preferred over 
* queries to {@link #isStarted()}, {@link #isRunning()}, and {@link #isPaused()} 
* for this reason.</li> 
* </ol> 
* @hide 
*/ 
public void setAllowRunningAsynchronously(boolean mayRunAsync) { 
    // It is up to subclasses to support this, if they can. 
} 
    } 
+0

için doğru ithalat onu önceden Lollipop veya ona benzer bir işe gitmek için yolu yok kullanın mı? – Dahnark

+1

Umarım, daha sonra apis'i düşürmek için google veya başka biri tarafından değil, daha sonra hiçbir şekilde kullanılamaz. –

4

Evet! CircularReveal kütüphanesini kullanabilirsiniz: @Alejandro. , Önceden lolipop sürümü üzerinde çalışan bazı cihazlarda bir özel durum alırsınız Değilse

dependencies { 
    compile 'com.github.ozodrukh:CircularReveal:1.1.1' //without "@aar" contrary to what the documentation says 
} 

:

Ama yapmak kütüphane bağımlılığı değiştirmek zorunda.

3

iyi kütüphane: CircularReveal

kullanım:

Kullanım düzenli RevealFrameLayout & RevealLinearLayout

<io.codetail.widget.RevealFrameLayout 
    xmlns:android="http://schemas.android.com/apk/res/android" 
    android:layout_width="match_parent" 
    android:layout_height="match_parent"> 

    <!-- Put more views here if you want, it's stock frame layout --> 

    <android.support.v7.widget.CardView 
... 
     /> 

</io.codetail.widget.RevealFrameLayout> 

ve:

View myView = findView(R.id.awesome_card); 

    // get the center for the clipping circle 
    int cx = (myView.getLeft() + myView.getRight())/2; 
    int cy = (myView.getTop() + myView.getBottom())/2; 

    // get the final radius for the clipping circle 
    int finalRadius = Math.max(myView.getWidth(), myView.getHeight()); 

    SupportAnimator animator = 
      ViewAnimationUtils.createCircularReveal(myView, cx, cy, 0, finalRadius); 
    animator.setInterpolator(new AccelerateDecelerateInterpolator()); 
    animator.setDuration(1500); 
    animator.start(); 

Bu kütüphane basit ve lolipop öncesi çok güzel çalışıyor. Bu size yardımcı olacaktır

+0

Bunu Aktivite geçişinde kullanmak mümkün müdür? Geçiş yapısında – JayVDiyk

+0

!sanmıyorum, bizimle herhangi bir çözüm payı bulursanız –

3

Bu Alejandro's ve BadYous's answers için bir güncelleme kullanın.

  1. En kütüphane hala Circular Reveal olduğunu.
  2. sağ açıklama compile 'com.github.ozodrukh:CircularReveal:2.0.1'
  3. ViewAnimationUtils

    import io.codetail.animation.ViewAnimationUtils; 
    
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