2012-05-19 25 views

cevap

19

,

UIImage *image = [UIImage imageNamed:@"yourImage.png"]; 
CGImageRef tmpImgRef = image.CGImage; 
CGImageRef topImgRef = CGImageCreateWithImageInRect(tmpImgRef, CGRectMake(0, 0, image.size.width, image.size.height/2.0)); 
UIImage *topImage = [UIImage imageWithCGImage:topImgRef]; 
CGImageRelease(topImgRef); 

CGImageRef bottomImgRef = CGImageCreateWithImageInRect(tmpImgRef, CGRectMake(0, image.size.height/2.0, image.size.width, image.size.height/2.0)); 
UIImage *bottomImage = [UIImage imageWithCGImage:bottomImgRef]; 
CGImageRelease(bottomImgRef); 

umut bu size yardımcı olabilir :)

+0

Bu harika çalıştı. Teşekkürler! – Shredder2794

0

Başka bir Stackoverflow sorusundan yanıt. Bu deneyebilirsiniz Source

UIImage *splitMeInTwo = [UIImage imageNamed:@"Star.png"]; 

UIImageView *original = [[UIImageView alloc] initWithImage:splitMeInTwo]; 
[self.view addSubview:original]; 
[original release]; 

// The size of each part is half the height of the whole image 
CGSize size = CGSizeMake([splitMeInTwo size].width, [splitMeInTwo size].height/2); 

// Create image-based graphics context for top half 
UIGraphicsBeginImageContextWithOptions(size, NO, 0.0); 

// Draw into context, bottom half is cropped off 
//[image drawAtPoint:CGPointMake(0.0,0.0)]; 
[splitMeInTwo drawAtPoint:CGPointMake(0.0,0.0) blendMode:kCGBlendModeNormal alpha:1.0]; 

// Grab the current contents of the context as a UIImage 
// and add it to our array 
UIImage *top = UIGraphicsGetImageFromCurrentImageContext(); 
UIImageView *topV = [[UIImageView alloc] initWithImage:top]; 
CGRect frameTop = topV.frame; 
frameTop.origin.x += 360.0f; 
topV.frame = frameTop; 
[self.view addSubview:topV]; 
[topV release]; 

UIGraphicsEndImageContext(); 
5
- (void)splitImage:(UIImage *)image 
{ 
    CGFloat imgWidth = image.size.width/2; 
    CGFloat imgheight = image.size.height; 

    CGRect leftImgFrame = CGRectMake(0, 0, imgWidth, imgheight); 
    CGRect rightImgFrame = CGRectMake(imgWidth, 0, imgWidth, imgheight); 

    CGImageRef left = CGImageCreateWithImageInRect(image.CGImage, leftImgFrame); 
    CGImageRef right = CGImageCreateWithImageInRect(image.CGImage, rightImgFrame); 

    // These are the images we want! 
    UIImage *leftImage = [UIImage imageWithCGImage:left]; 
    UIImage *rightImage = [UIImage imageWithCGImage:right]; 

    // Don't forget to free the memory! 
    CGImageRelease(left); 
    CGImageRelease(right); 
} 
+0

Bu, bir sürü bağlamı oluşturmayan tek cevaptır. Kuvars, kırpma işlemini optimize etmede harika bir iş çıkarır (yeni bir bağlam oluşturmak, resim çizmek ve kırpmak yerine görüntünün piksel verilerini hemen alır). Bu görüntüleri birçok küçük parçaya bölersek, potansiyel olarak birçok kat daha hızlıdır! –

0

iOS 11, hızlı 4,0 dürüst olmak düşünmek sürüm https://stackoverflow.com/users/893872/durul-dalkanat Güncellenmiş en iyisi :)

Bu, görüntüyü 4 parçaya böler

func splitImage(image2D: UIImage) -> [UIImage] { 
    let imgWidth = image2D.size.width/2 
    let imgHeight = image2D.size.height/2 
    var imgImages:[UIImage] = [] 

    let leftHigh = CGRect(x: 0, y: 0, width: imgWidth, height: imgHeight) 
    let rightHigh = CGRect(x: imgWidth, y: 0, width: imgHeight, height: imgHeight) 
    let leftLow = CGRect(x: 0, y: imgHeight, width: imgWidth, height: imgHeight) 
    let rightLow = CGRect(x: imgWidth, y: imgHeight, width: imgWidth, height: imgHeight) 

    let leftQH = image2D.cgImage?.cropping(to:leftHigh) 
    let rightHQ = image2D.cgImage?.cropping(to:rightHigh) 
    let leftQL = image2D.cgImage?.cropping(to:leftLow) 
    let rightQL = image2D.cgImage?.cropping(to:rightLow) 

    imgImages.append(UIImage(cgImage: leftQH!)) 
    imgImages.append(UIImage(cgImage: rightHQ!)) 
    imgImages.append(UIImage(cgImage: leftQL!)) 
    imgImages.append(UIImage(cgImage: rightQL!)) 

    return imgImages 
}