bunu uygulamaya yol:
private Camera mCamera;
private OrientationEventListener mOrientationEventListener;
private int mOrientation = -1;
private static final int ORIENTATION_PORTRAIT_NORMAL = 1;
private static final int ORIENTATION_PORTRAIT_INVERTED = 2;
private static final int ORIENTATION_LANDSCAPE_NORMAL = 3;
private static final int ORIENTATION_LANDSCAPE_INVERTED = 4;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// force Landscape layout
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_NOSENSOR | ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
/*
Your other initialization code here
*/
}
@Override
protected void onResume() {
super.onResume();
if (mOrientationEventListener == null) {
mOrientationEventListener = new OrientationEventListener(this, SensorManager.SENSOR_DELAY_NORMAL) {
@Override
public void onOrientationChanged(int orientation) {
// determine our orientation based on sensor response
int lastOrientation = mOrientation;
if (orientation >= 315 || orientation < 45) {
if (mOrientation != ORIENTATION_PORTRAIT_NORMAL) {
mOrientation = ORIENTATION_PORTRAIT_NORMAL;
}
}
else if (orientation < 315 && orientation >= 225) {
if (mOrientation != ORIENTATION_LANDSCAPE_NORMAL) {
mOrientation = ORIENTATION_LANDSCAPE_NORMAL;
}
}
else if (orientation < 225 && orientation >= 135) {
if (mOrientation != ORIENTATION_PORTRAIT_INVERTED) {
mOrientation = ORIENTATION_PORTRAIT_INVERTED;
}
}
else { // orientation <135 && orientation > 45
if (mOrientation != ORIENTATION_LANDSCAPE_INVERTED) {
mOrientation = ORIENTATION_LANDSCAPE_INVERTED;
}
}
if (lastOrientation != mOrientation) {
changeRotation(mOrientation, lastOrientation);
}
}
};
}
if (mOrientationEventListener.canDetectOrientation()) {
mOrientationEventListener.enable();
}
}
@Override protected void onPause() {
super.onPause();
mOrientationEventListener.disable();
}
/**
* Performs required action to accommodate new orientation
* @param orientation
* @param lastOrientation
*/
private void changeRotation(int orientation, int lastOrientation) {
switch (orientation) {
case ORIENTATION_PORTRAIT_NORMAL:
mSnapButton.setImageDrawable(getRotatedImage(android.R.drawable.ic_menu_camera, 270));
mBackButton.setImageDrawable(getRotatedImage(android.R.drawable.ic_menu_revert, 270));
Log.v("CameraActivity", "Orientation = 90");
break;
case ORIENTATION_LANDSCAPE_NORMAL:
mSnapButton.setImageResource(android.R.drawable.ic_menu_camera);
mBackButton.setImageResource(android.R.drawable.ic_menu_revert);
Log.v("CameraActivity", "Orientation = 0");
break;
case ORIENTATION_PORTRAIT_INVERTED:
mSnapButton.setImageDrawable(getRotatedImage(android.R.drawable.ic_menu_camera, 90));
mBackButton.setImageDrawable(getRotatedImage(android.R.drawable.ic_menu_revert, 90));
Log.v("CameraActivity", "Orientation = 270");
break;
case ORIENTATION_LANDSCAPE_INVERTED:
mSnapButton.setImageDrawable(getRotatedImage(android.R.drawable.ic_menu_camera, 180));
mBackButton.setImageDrawable(getRotatedImage(android.R.drawable.ic_menu_revert, 180));
Log.v("CameraActivity", "Orientation = 180");
break;
}
}
/**
* Rotates given Drawable
* @param drawableId Drawable Id to rotate
* @param degrees Rotate drawable by Degrees
* @return Rotated Drawable
*/
private Drawable getRotatedImage(int drawableId, int degrees) {
Bitmap original = BitmapFactory.decodeResource(getResources(), drawableId);
Matrix matrix = new Matrix();
matrix.postRotate(degrees);
Bitmap rotated = Bitmap.createBitmap(original, 0, 0, original.getWidth(), original.getHeight(), matrix, true);
return new BitmapDrawable(rotated);
}
Ve sonra rotasyon seviyesini belirtmek için PictureCallback seti metaverilerde: Ben yardımcı olur umarım
private Camera.PictureCallback mJpegCallback = new Camera.PictureCallback() {
@Override
public void onPictureTaken(byte[] data, Camera camera) {
try {
// Populate image metadata
ContentValues image = new ContentValues();
// additional picture metadata
image.put(Media.DISPLAY_NAME, [picture name]);
image.put(Media.MIME_TYPE, "image/jpg");
image.put(Media.TITLE, [picture title]);
image.put(Media.DESCRIPTION, [picture description]);
image.put(Media.DATE_ADDED, [some time]);
image.put(Media.DATE_TAKEN, [some time]);
image.put(Media.DATE_MODIFIED, [some time]);
// do not rotate image, just put rotation info in
switch (mOrientation) {
case ORIENTATION_PORTRAIT_NORMAL:
image.put(Media.ORIENTATION, 90);
break;
case ORIENTATION_LANDSCAPE_NORMAL:
image.put(Media.ORIENTATION, 0);
break;
case ORIENTATION_PORTRAIT_INVERTED:
image.put(Media.ORIENTATION, 270);
break;
case ORIENTATION_LANDSCAPE_INVERTED:
image.put(Media.ORIENTATION, 180);
break;
}
// store the picture
Uri uri = getContentResolver().insert(
Media.EXTERNAL_CONTENT_URI, image);
try {
Bitmap bitmap = BitmapFactory.decodeByteArray(data, 0,
data.length);
OutputStream out = getContentResolver().openOutputStream(
uri);
boolean success = bitmap.compress(
Bitmap.CompressFormat.JPEG, 75, out);
out.close();
if (!success) {
finish(); // image output failed without any error,
// silently finish
}
} catch (Exception e) {
e.printStackTrace();
// handle exceptions
}
mResultIntent = new Intent();
mResultIntent.setData(uri);
} catch (Exception e) {
e.printStackTrace();
}
finish();
}
};
.
UPDATE Şimdi, peyzaj tabanlı aygıtlar için bir ek denetim göründüğünde, OrientationEventListener'da gereklidir.
Display display = ((WindowManager)getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
if (display.getOrientation() == Surface.ROTATION_0) {
// landscape oriented devices
} else {
// portrait oriented device
}
Tam kod surfaceChanged arayabilirler
@Override
public void onOrientationChanged(int orientation) {
// determine our orientation based on sensor response
int lastOrientation = mOrientation;
Display display = ((WindowManager)getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
if (display.getOrientation() == Surface.ROTATION_0) { // landscape oriented devices
if (orientation >= 315 || orientation < 45) {
if (mOrientation != ORIENTATION_LANDSCAPE_NORMAL) {
mOrientation = ORIENTATION_LANDSCAPE_NORMAL;
}
} else if (orientation < 315 && orientation >= 225) {
if (mOrientation != ORIENTATION_PORTRAIT_INVERTED) {
mOrientation = ORIENTATION_PORTRAIT_INVERTED;
}
} else if (orientation < 225 && orientation >= 135) {
if (mOrientation != ORIENTATION_LANDSCAPE_INVERTED) {
mOrientation = ORIENTATION_LANDSCAPE_INVERTED;
}
} else if (orientation <135 && orientation > 45) {
if (mOrientation != ORIENTATION_PORTRAIT_NORMAL) {
mOrientation = ORIENTATION_PORTRAIT_NORMAL;
}
}
} else { // portrait oriented devices
if (orientation >= 315 || orientation < 45) {
if (mOrientation != ORIENTATION_PORTRAIT_NORMAL) {
mOrientation = ORIENTATION_PORTRAIT_NORMAL;
}
} else if (orientation < 315 && orientation >= 225) {
if (mOrientation != ORIENTATION_LANDSCAPE_NORMAL) {
mOrientation = ORIENTATION_LANDSCAPE_NORMAL;
}
} else if (orientation < 225 && orientation >= 135) {
if (mOrientation != ORIENTATION_PORTRAIT_INVERTED) {
mOrientation = ORIENTATION_PORTRAIT_INVERTED;
}
} else if (orientation <135 && orientation > 45) {
if (mOrientation != ORIENTATION_LANDSCAPE_INVERTED) {
mOrientation = ORIENTATION_LANDSCAPE_INVERTED;
}
}
}
if (lastOrientation != mOrientation) {
changeRotation(mOrientation, lastOrientation);
}
}
+1 Ayrıca bununla ilgileniyorum. Varsayılan google kamera uygulaması bunu güzel bir şekilde gerçekleştirir: etkinliği yeniden oluşturmaz, ancak düğmeler ve son resim önizlemesi, manzara/portre yönlendirmesine uyacak şekilde güzel bir şekilde döndürülür. Btw, _p.set ("yönlendirme", "portre") _, benim anlayışımda, gizli bir API kullanımı ve resmi olarak desteklenmiyor, değil mi? – Audrius
Acctuallyually bir şey yapmaz sanmıyorum, lol. Tercih ettiğim yöntem manzarayı zorlamaktı. Sorun, bir şekilde yönelimi başka bir şekilde tespit etmem gerektiğidir, çünkü kameraActivite yeniden yaratılmayacaktır. –
Ah, aklında ne olduğunu görüyorum. Böylece kamera aktivitesini bir manzaraya zorlar ve ardından * gerçek * yönelimine bağlı olarak bir resmi döndürürsünüz, değil mi? [Bu] (http://android-er.blogspot.com/2010/08/orientationeventlistener-detect.html) size yardımcı olabilir. Bu kötü bir fikir değil, gidip kendim uygulayabilirim (-. – Audrius