kullanarak sıfırlayın. Fare etkileşimini sağlamak için OrbitControls.js kullanıyorum. Sahneye, kamerayı herhangi bir fare etkileşiminden önce olduğu duruma "sıfırla" sağlayan bir düğme ekliyorum.Fotoğraf makinesini, OrbitControls.js
Ben herhangi bir etkileşimleri önce camera.position ve camera.rotation kurtarmaya çalıştık:
camera_initial_position = camera.position; camera_initial_rotation = camera.rotation;
Ve düğme, ilk konumunu ve rotasyon ayarlanır basıldığında "reset" sonrası:
camera.position = camera_initial_position; camera.rotation = camera_initial_rotation;
Tava kullanılmadığında iyi çalışır. Kullanıcı fare sağ tuşunu kullanarak tavalarsa, yukarıdaki kod kamerayı "sıfırlayamaz".
Fotoğraf makinesini önceki durumuna sıfırlamak için doğru yöntem nedir? three.js Revizyonu R58
ve bu OrbitControls.js geçerli:
/** * @author qiao/https://github.com/qiao * @author mrdoob/http://mrdoob.com * @author alteredq/http://alteredqualia.com/ * @author WestLangley/http://github.com/WestLangley */ THREE.OrbitControls = function (object, domElement) { this.object = object; this.domElement = (domElement !== undefined) ? domElement : document; // API this.enabled = true; this.center = new THREE.Vector3(); this.userZoom = true; this.userZoomSpeed = 1.0; this.userRotate = true; this.userRotateSpeed = 1.0; this.userPan = true; this.userPanSpeed = 2.0; this.autoRotate = false; this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60 this.minPolarAngle = 0; // radians this.maxPolarAngle = Math.PI; // radians this.minDistance = 0; this.maxDistance = Infinity; this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 }; // internals var scope = this; var EPS = 0.000001; var PIXELS_PER_ROUND = 1800; var rotateStart = new THREE.Vector2(); var rotateEnd = new THREE.Vector2(); var rotateDelta = new THREE.Vector2(); var zoomStart = new THREE.Vector2(); var zoomEnd = new THREE.Vector2(); var zoomDelta = new THREE.Vector2(); var phiDelta = 0; var thetaDelta = 0; var scale = 1; var lastPosition = new THREE.Vector3(); var STATE = { NONE: -1, ROTATE: 0, ZOOM: 1, PAN: 2 }; var state = STATE.NONE; // events var changeEvent = { type: 'change' }; this.rotateLeft = function (angle) { if (angle === undefined) { angle = getAutoRotationAngle(); } thetaDelta -= angle; }; this.rotateRight = function (angle) { if (angle === undefined) { angle = getAutoRotationAngle(); } thetaDelta += angle; }; this.rotateUp = function (angle) { if (angle === undefined) { angle = getAutoRotationAngle(); } phiDelta -= angle; }; this.rotateDown = function (angle) { if (angle === undefined) { angle = getAutoRotationAngle(); } phiDelta += angle; }; this.zoomIn = function (zoomScale) { if (zoomScale === undefined) { zoomScale = getZoomScale(); } scale /= zoomScale; }; this.zoomOut = function (zoomScale) { if (zoomScale === undefined) { zoomScale = getZoomScale(); } scale *= zoomScale; }; this.pan = function (distance) { distance.transformDirection(this.object.matrix); distance.multiplyScalar(scope.userPanSpeed); this.object.position.add(distance); this.center.add(distance); }; this.update = function() { var position = this.object.position; var offset = position.clone().sub(this.center); // angle from z-axis around y-axis var theta = Math.atan2(offset.x, offset.z); // angle from y-axis var phi = Math.atan2(Math.sqrt(offset.x * offset.x + offset.z * offset.z), offset.y); if (this.autoRotate) { this.rotateLeft(getAutoRotationAngle()); } theta += thetaDelta; phi += phiDelta; // restrict phi to be between desired limits phi = Math.max(this.minPolarAngle, Math.min(this.maxPolarAngle, phi)); // restrict phi to be betwee EPS and PI-EPS phi = Math.max(EPS, Math.min(Math.PI - EPS, phi)); var radius = offset.length() * scale; // restrict radius to be between desired limits radius = Math.max(this.minDistance, Math.min(this.maxDistance, radius)); offset.x = radius * Math.sin(phi) * Math.sin(theta); offset.y = radius * Math.cos(phi); offset.z = radius * Math.sin(phi) * Math.cos(theta); position.copy(this.center).add(offset); this.object.lookAt(this.center); thetaDelta = 0; phiDelta = 0; scale = 1; if (lastPosition.distanceTo(this.object.position) > 0) { this.dispatchEvent(changeEvent); lastPosition.copy(this.object.position); } }; function getAutoRotationAngle() { return 2 * Math.PI/60/60 * scope.autoRotateSpeed; } function getZoomScale() { return Math.pow(0.95, scope.userZoomSpeed); } function onMouseDown(event) { if (scope.enabled === false) return; if (scope.userRotate === false) return; event.preventDefault(); if (event.button === 0) { state = STATE.ROTATE; rotateStart.set(event.clientX, event.clientY); } else if (event.button === 1) { state = STATE.ZOOM; zoomStart.set(event.clientX, event.clientY); } else if (event.button === 2) { state = STATE.PAN; } document.addEventListener('mousemove', onMouseMove, false); document.addEventListener('mouseup', onMouseUp, false); } function onMouseMove(event) { if (scope.enabled === false) return; event.preventDefault(); if (state === STATE.ROTATE) { rotateEnd.set(event.clientX, event.clientY); rotateDelta.subVectors(rotateEnd, rotateStart); scope.rotateLeft(2 * Math.PI * rotateDelta.x/PIXELS_PER_ROUND * scope.userRotateSpeed); scope.rotateUp(2 * Math.PI * rotateDelta.y/PIXELS_PER_ROUND * scope.userRotateSpeed); rotateStart.copy(rotateEnd); } else if (state === STATE.ZOOM) { zoomEnd.set(event.clientX, event.clientY); zoomDelta.subVectors(zoomEnd, zoomStart); if (zoomDelta.y > 0) { scope.zoomIn(); } else { scope.zoomOut(); } zoomStart.copy(zoomEnd); } else if (state === STATE.PAN) { var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0; var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0; scope.pan(new THREE.Vector3(- movementX, movementY, 0)); } } function onMouseUp(event) { if (scope.enabled === false) return; if (scope.userRotate === false) return; document.removeEventListener('mousemove', onMouseMove, false); document.removeEventListener('mouseup', onMouseUp, false); state = STATE.NONE; } function onMouseWheel(event) { if (scope.enabled === false) return; if (scope.userZoom === false) return; var delta = 0; if (event.wheelDelta) { // WebKit/Opera/Explorer 9 delta = event.wheelDelta; } else if (event.detail) { // Firefox delta = - event.detail; } if (delta > 0) { scope.zoomOut(); } else { scope.zoomIn(); } } function onKeyDown(event) { if (scope.enabled === false) return; if (scope.userPan === false) return; switch (event.keyCode) { case scope.keys.UP: scope.pan(new THREE.Vector3(0, 1, 0)); break; case scope.keys.BOTTOM: scope.pan(new THREE.Vector3(0, - 1, 0)); break; case scope.keys.LEFT: scope.pan(new THREE.Vector3(- 1, 0, 0)); break; case scope.keys.RIGHT: scope.pan(new THREE.Vector3(1, 0, 0)); break; } } this.domElement.addEventListener('contextmenu', function (event) { event.preventDefault(); }, false); this.domElement.addEventListener('mousedown', onMouseDown, false); this.domElement.addEventListener('mousewheel', onMouseWheel, false); this.domElement.addEventListener('DOMMouseScroll', onMouseWheel, false); // firefox this.domElement.addEventListener('keydown', onKeyDown, false); }; THREE.OrbitControls.prototype = Object.create(THREE.EventDispatcher.prototype);
değil mi' Bu controls.target? – Tlatis
'controls.center', bir noktada –