2011-07-14 22 views
5

Android'de bir oyun geliştirmek için andengine kullanıyorum. Ben robot bunu yapmak nasıl J2ME spriteAndEngine (Android) kullanarak hareketli nesne nasıl hareket ettirilir

bikeSprite.move(--); bu sprite kullanmak istiyorum

this.mTexture = new Texture(32, 32, TextureOptions.BILINEAR_PREMULTIPLYALPHA); 
      this.mFaceTextureRegion = TextureRegionFactory.createFromAsset(this.mTexture, this, "gfx/bike.png", 0, 0); 
---- and i place like 
Sprite bikeSprite= new Sprite(20, 50, this.mFaceTextureRegion); 

gibi sprite bir nesneyi yerleştirilir. SetPosition kullanmak istemiyorum.

+0

Sadece bir hareket değiştirici yerleştirin. –

+1

'un altında bir örnek vermek Motorun yazarı, Motor'un yeni sürümünde Shape.setVelocity() öğesini kaldırmıştır. Şimdi değiştiricileri kullanmalısın. – Yar

cevap

5
public class EntityModifierExample extends BaseExample { 
    // =========================================================== 
    // Constants 
    // =========================================================== 

    private static final int CAMERA_WIDTH = 720; 
    private static final int CAMERA_HEIGHT = 480; 

    // =========================================================== 
    // Fields 
    // =========================================================== 

    private Camera mCamera; 
    private Texture mTexture; 
    private TiledTextureRegion mFaceTextureRegion; 

    // =========================================================== 
    // Constructors 
    // =========================================================== 

    // =========================================================== 
    // Getter & Setter 
    // =========================================================== 

    // =========================================================== 
    // Methods for/from SuperClass/Interfaces 
    // =========================================================== 

    @Override 
    public Engine onLoadEngine() { 
     this.mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); 
     return new Engine(new EngineOptions(true, ScreenOrientation.LANDSCAPE, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), this.mCamera)); 
    } 

    @Override 
    public void onLoadResources() { 
     this.mTexture = new Texture(64, 32, TextureOptions.BILINEAR_PREMULTIPLYALPHA); 
     this.mFaceTextureRegion = TextureRegionFactory.createTiledFromAsset(this.mTexture, this, "gfx/face_box_tiled.png", 0, 0, 2, 1); 

     this.mEngine.getTextureManager().loadTexture(this.mTexture); 
    } 

    @Override 
    public Scene onLoadScene() { 
     this.mEngine.registerUpdateHandler(new FPSLogger()); 

     final Scene scene = new Scene(); 
     scene.setBackground(new ColorBackground(0.09804f, 0.6274f, 0.8784f)); 

     final int centerX = (CAMERA_WIDTH - this.mFaceTextureRegion.getWidth())/2; 
     final int centerY = (CAMERA_HEIGHT - this.mFaceTextureRegion.getHeight())/2; 

     final Rectangle rect = new Rectangle(centerX + 100, centerY, 32, 32); 
     rect.setColor(1, 0, 0); 

     final AnimatedSprite face = new AnimatedSprite(centerX - 100, centerY, this.mFaceTextureRegion); 
     face.animate(100); 
     face.setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); 

     final LoopEntityModifier entityModifier = 
      new LoopEntityModifier(
        new IEntityModifierListener() { 
         @Override 
         public void onModifierStarted(final IModifier<IEntity> pModifier, final IEntity pItem) { 
          EntityModifierExample.this.runOnUiThread(new Runnable() { 
           @Override 
           public void run() { 
            Toast.makeText(EntityModifierExample.this, "Sequence started.", Toast.LENGTH_LONG).show(); 
           } 
          }); 
         } 

         @Override 
         public void onModifierFinished(final IModifier<IEntity> pEntityModifier, final IEntity pEntity) { 
          EntityModifierExample.this.runOnUiThread(new Runnable() { 
           @Override 
           public void run() { 
            Toast.makeText(EntityModifierExample.this, "Sequence finished.", Toast.LENGTH_LONG).show(); 
           } 
          }); 
         } 
        }, 
        1, 
        new ILoopEntityModifierListener() { 
         @Override 
         public void onLoopStarted(final LoopModifier<IEntity> pLoopModifier, final int pLoop, final int pLoopCount) { 
          EntityModifierExample.this.runOnUiThread(new Runnable() { 
           @Override 
           public void run() { 
            Toast.makeText(EntityModifierExample.this, "Loop: '" + (pLoop + 1) + "' of '" + pLoopCount + "' started.", Toast.LENGTH_SHORT).show(); 
           } 
          }); 
         } 

         @Override 
         public void onLoopFinished(final LoopModifier<IEntity> pLoopModifier, final int pLoop, final int pLoopCount) { 
          EntityModifierExample.this.runOnUiThread(new Runnable() { 
           @Override 
           public void run() { 
            Toast.makeText(EntityModifierExample.this, "Loop: '" + (pLoop + 1) + "' of '" + pLoopCount + "' finished.", Toast.LENGTH_SHORT).show(); 
           } 
          }); 
         } 
        }, 
        new SequenceEntityModifier(
          new RotationModifier(1, 0, 90), 
          new AlphaModifier(2, 1, 0), 
          new AlphaModifier(1, 0, 1), 
          new ScaleModifier(2, 1, 0.5f), 
          new DelayModifier(0.5f), 
          new ParallelEntityModifier(
            new ScaleModifier(3, 0.5f, 5), 
            new RotationByModifier(3, 90) 
          ), 
          new ParallelEntityModifier(
            new ScaleModifier(3, 5, 1), 
            new RotationModifier(3, 180, 0) 
          ) 
        ) 
      ); 

     face.registerEntityModifier(entityModifier); 
     rect.registerEntityModifier(entityModifier.clone()); 

     scene.attachChild(face); 
     scene.attachChild(rect); 

     return scene; 
    } 

    @Override 
    public void onLoadComplete() { 

    } 

    // =========================================================== 
    // Methods 
    // =========================================================== 

    // =========================================================== 
    // Inner and Anonymous Classes 
    // =========================================================== 
} 

Bu kod samples project Andengine elde edilir. Reference to the original code.

2

Bir PathModifier kullanmayı denerim. Oyunum için aynı sorunu yaşıyorum ve bir PathModifier örneği, AndEngine örneklerinde bulunabilir:

package org.anddev.andengine.examples; 

import org.anddev.andengine.engine.Engine; 
import org.anddev.andengine.engine.camera.Camera; 
import org.anddev.andengine.engine.options.EngineOptions; 
import org.anddev.andengine.engine.options.EngineOptions.ScreenOrientation; 
import org.anddev.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy; 
import org.anddev.andengine.entity.IEntity; 
import org.anddev.andengine.entity.modifier.LoopEntityModifier; 
import org.anddev.andengine.entity.modifier.PathModifier; 
import org.anddev.andengine.entity.modifier.PathModifier.IPathModifierListener; 
import org.anddev.andengine.entity.modifier.PathModifier.Path; 
import org.anddev.andengine.entity.scene.Scene; 
import org.anddev.andengine.entity.scene.background.RepeatingSpriteBackground; 
import org.anddev.andengine.entity.sprite.AnimatedSprite; 
import org.anddev.andengine.opengl.texture.Texture; 
import org.anddev.andengine.opengl.texture.TextureOptions; 
import org.anddev.andengine.opengl.texture.region.TextureRegionFactory; 
import org.anddev.andengine.opengl.texture.region.TiledTextureRegion; 
import org.anddev.andengine.opengl.texture.source.AssetTextureSource; 
import org.anddev.andengine.util.Debug; 
import org.anddev.andengine.util.modifier.ease.EaseSineInOut; 

import android.widget.Toast; 

/** 
* @author Nicolas Gramlich 
* @since 11:54:51 - 03.04.2010 
*/ 
public class PathModifierExample extends BaseExample { 
    // =========================================================== 
    // Constants 
    // =========================================================== 

    private static final int CAMERA_WIDTH = 720; 
    private static final int CAMERA_HEIGHT = 480; 

    // =========================================================== 
    // Fields 
    // =========================================================== 

    private Camera mCamera; 

    private RepeatingSpriteBackground mGrassBackground; 

    private Texture mTexture; 
    private TiledTextureRegion mPlayerTextureRegion; 

    // =========================================================== 
    // Constructors 
    // =========================================================== 

    // =========================================================== 
    // Getter & Setter 
    // =========================================================== 

    // =========================================================== 
    // Methods for/from SuperClass/Interfaces 
    // =========================================================== 

    @Override 
    public Engine onLoadEngine() { 
     Toast.makeText(this, "You move my sprite right round, right round...", Toast.LENGTH_LONG).show(); 
     this.mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT); 
     return new Engine(new EngineOptions(true, ScreenOrientation.LANDSCAPE, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), this.mCamera)); 
    } 

    @Override 
    public void onLoadResources() { 
     this.mTexture = new Texture(128, 128, TextureOptions.DEFAULT); 
     this.mPlayerTextureRegion = TextureRegionFactory.createTiledFromAsset(this.mTexture, this, "gfx/player.png", 0, 0, 3, 4); 

     this.mGrassBackground = new RepeatingSpriteBackground(CAMERA_WIDTH, CAMERA_HEIGHT, this.mEngine.getTextureManager(), new AssetTextureSource(this, "gfx/background_grass.png")); 

     this.mEngine.getTextureManager().loadTexture(this.mTexture); 
    } 

    @Override 
    public Scene onLoadScene() { 
//  this.mEngine.registerUpdateHandler(new FPSLogger()); 

     final Scene scene = new Scene(); 
     scene.setBackground(this.mGrassBackground); 

     /* Create the face and add it to the scene. */ 
     final AnimatedSprite player = new AnimatedSprite(10, 10, 48, 64, this.mPlayerTextureRegion); 

     final Path path = new Path(5).to(10, 10).to(10, CAMERA_HEIGHT - 74).to(CAMERA_WIDTH - 58, CAMERA_HEIGHT - 74).to(CAMERA_WIDTH - 58, 10).to(10, 10); 

     /* Add the proper animation when a waypoint of the path is passed. */ 
     player.registerEntityModifier(new LoopEntityModifier(new PathModifier(30, path, null, new IPathModifierListener() { 
      @Override 
      public void onPathStarted(final PathModifier pPathModifier, final IEntity pEntity) { 
       Debug.d("onPathStarted"); 
      } 

      @Override 
      public void onPathWaypointStarted(final PathModifier pPathModifier, final IEntity pEntity, final int pWaypointIndex) { 
       Debug.d("onPathWaypointStarted: " + pWaypointIndex); 
       switch(pWaypointIndex) { 
        case 0: 
         player.animate(new long[]{200, 200, 200}, 6, 8, true); 
         break; 
        case 1: 
         player.animate(new long[]{200, 200, 200}, 3, 5, true); 
         break; 
        case 2: 
         player.animate(new long[]{200, 200, 200}, 0, 2, true); 
         break; 
        case 3: 
         player.animate(new long[]{200, 200, 200}, 9, 11, true); 
         break; 
       } 
      } 

      @Override 
      public void onPathWaypointFinished(final PathModifier pPathModifier, final IEntity pEntity, final int pWaypointIndex) { 
       Debug.d("onPathWaypointFinished: " + pWaypointIndex); 
      } 

      @Override 
      public void onPathFinished(final PathModifier pPathModifier, final IEntity pEntity) { 
       Debug.d("onPathFinished"); 
      } 
     }, EaseSineInOut.getInstance()))); 
     scene.attachChild(player); 

     return scene; 
    } 

    @Override 
    public void onLoadComplete() { 

    } 

    // =========================================================== 
    // Methods 
    // =========================================================== 

    // =========================================================== 
    // Inner and Anonymous Classes 
    // =========================================================== 
} 
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